Modern Snakes & Ladders privacy policy

Last updated: 4 November 2026. Publisher: SaneBits. Contact: support@sanebits.com

Modern Snakes & Ladders: Jungle Journey is a game for Meta Quest. It has no account, no advertising, no analytics and no in-app purchases. We, SaneBits, do not collect or store any information about you. If you choose to play online, our relay passes match information, and live voice where voice chat is on, between the players while the room is open, as described below.

On your headset

Your settings, your explorer (the name you typed or picked and your look), your expedition journal, a solo expedition you left part-way, the last room code you used and the list of players you blocked are saved in the game's own storage on your headset. They never leave it, except as described under Playing with other people below. Uninstalling the game deletes them.

Hand and head tracking

The game reads your hand and head positions from the headset so you can strike the die, climb ladders, point and pinch, and so it can place you on the trail. When you play alone, this information is used on the headset only, while you play, and is not stored or sent anywhere.

Playing with other people

You can play with up to three other people nearby on the same Wi-Fi, or online. When you host or join a room, the headsets in it share:

There is no text chat. Nobody stores this information: the other headsets use it only while the room is open and discard it when it ends.

Two random numbers are kept on your headset. One lets you rejoin a room you dropped out of. The other identifies your headset to the host of a room, so that a host who blocks you can keep your headset out of the rooms they host; the other players see only a scrambled form of it. Neither is linked to your Meta account or to who you are.

Names. In public rooms (Quick match), names that could hurt others are shown as "Explorer". In Settings › Privacy you can choose to see strangers' names always, only while you look at them, or never.

Nearby (same Wi-Fi)

When you open the Multiplayer board, the game listens on your local network for nearby expeditions. Headsets on your local network see that an expedition exists, with the host's name and the number of players. The room's information, and voice if the host turned it on, travels directly between the headsets over your local network. None of it goes to the internet, to SaneBits or to any third party. Voice chat is off on the same Wi-Fi unless the host turns it on, since you can usually hear each other in the room.

Online (optional, uses the internet)

The game connects to SaneBits only if you choose Create room, Join with code or Quick match. When you do, your headset connects to SaneBits' expedition relay, a service we run on Google Cloud in Belgium (EU).

The game uses network permissions only for playing with other people: nearby play on your Wi-Fi and, if you choose it, online play through the relay.

Microphone and voice chat

Modern Snakes & Ladders has voice chat so that friends can talk while they play.

Meta Quest platform services

This version of the game does not use Meta's platform services: it does not receive your Meta user ID, your profile or your friends list. Invitations through Meta and reporting a player through the game are not available yet. If you meet a player who behaves badly, block them, and tell us at support@sanebits.com.

Children

Modern Snakes & Ladders does not knowingly collect information from anyone, including children. In a room, other players see the name you type and your explorer, so choose a name you are happy for the people in your room to see. Voice chat with strangers is off unless both players turn it on. Parents can keep children to private rooms with people they know, or to solo and same-Wi-Fi play.

Changes and contact

If this policy changes, the new version will be published here with a new date. Questions: support@sanebits.com