Ninefold privacy policy
Last updated: 4 November 2026. Publisher: SaneBits. Contact: support@sanebits.com
Ninefold is a fighting game for Meta Quest. It has no account, no advertising, no analytics and no in-app purchases. We, SaneBits, do not collect or store any information about you. If you choose to fight someone online, our relay passes the duel between the two headsets while it runs, as described below.
On your headset
Your champions' records, Ascent progress, soul shards, unlocked costumes and secrets, and your settings (including your height and floor correction) are saved in the game's own storage on your headset. If you record your hand movements in a champion's Practice, those recordings are saved there too, to help tune the moves; they are never sent anywhere. Nothing here leaves your headset, except as described under Fighting other people below. Uninstalling the game deletes it all.
Hand and head tracking
The game reads your hand and head positions from the headset so you can punch, block, make powers with your hands and dodge. Against the computer, this information is used on the headset only, while you play, and is not stored or sent anywhere. In a duel with another person it is shared with their headset, as described next.
Fighting other people
You can fight a friend nearby on the same Wi-Fi, or online by a six-letter room code. When you host or join a duel, the two headsets share:
- the champion each player picked, whether they are ready, and the host's choice of arena, rounds and round time;
- each player's head and hand positions, and whether each hand is open or closed (about 30 updates a second), so that your champion stands, moves and punches where you do on the other headset;
- the duel itself: strikes, blocks, powers, health, rounds, finishing moves and taunts (each champion's own pre-recorded battle cries).
There are no names, free text or voice: other players see you only as your champion. Nobody stores this information: the other headset uses it only while the duel runs and discards it when it ends. A random number, kept on your headset, lets you rejoin a duel you dropped out of, and lets a host keep a removed player out of that room.
Nearby (same Wi-Fi)
Headsets on your local network see that a duel exists, with the host's champion and whether it is full or under way. The duel travels directly between the two headsets over your local network. None of it goes to the internet, to SaneBits or to any third party.
Online by code (optional, uses the internet)
Ninefold connects to SaneBits only if you choose to host or join a duel online. When you do, your headset connects to SaneBits' duel relay, a service we run on Google Cloud in Belgium (EU).
- The relay passes the duel information listed above between the two headsets in your room, and nowhere else. It does not read or keep it.
- The relay handles your device's IP address and the room code to make the connection and to limit abuse. Its rate-limit records hold only a scrambled (hashed) form of the address, stay in memory, and are gone within a day.
- We keep only anonymous service records, such as how many rooms ran, for how long, and how much data they used. They contain no codes, champions, positions or IP addresses.
- Google, which hosts the relay, processes connection data such as IP addresses on our behalf as our service provider.
- Online rooms are private: only people with your room's code can join. The host can remove and block a player. Anyone can hide the other player's champion name (they become "Rival") or mute their taunts, on their own headset.
The game uses network permissions only for fighting other people: nearby duels on your Wi-Fi and, if you choose it, online duels through the relay.
Children
Ninefold is made for adults (it contains graphic violence). It does not knowingly collect information from anyone, including children.
Changes and contact
If this policy changes, the new version will be published here with a new date. Questions: support@sanebits.com